A
D
LIB
A
D
LIB
A
D
LIB
⋆。°✩ IMPROVISE YOUR PARALLEL LIFE ✩°。⋆
Last-minute experiences for people who want to
try new things without commitment.
Last-minute experiences for people who want to try new things without commitment.

ROLE: Product Designer | TIMELINE: Apr 2026 | TOOL: Figma

ROLE: Product Designer

TIMELINE: Apr 2026

TOOL: Figma

ROLE: Product Designer | TIMELINE: Apr 2026 | TOOL: Figma

This project won second place at the University of Michigan School of Information's annual Converge Design Jam. The theme was centered on the idea of “parallel lives,” the versions of ourselves we think about but rarely act on. We competed against 12+ teams in a team of four, all with different education backgrounds and levels of design experience.

TEAM: Felicia Wang, Jason Zhang, Eva Chong, George Gu

SKILLS & METHODS: Interaction Design, Product Strategy, Market Research, Rapid Wireframing + Prototyping

01 / PROTOTYPE

FIGMA

02 / RESEARCH

⋆。°✩ MARKET LANDSCAPE ✩°。⋆

The experience economy is huge, but no platform sells the seat that's about to go empty. Existing players sell scheduled events or curated travel. None surface unsold, last-minute capacity to locals at a discount.

01

EVENTBRITE

EVENTBRITE

Mass-market ticketing for planned events. Filter-heavy, booked days or weeks ahead. No discounting on unsold inventory.

02

AIRBNB EXPERIENCES

AIRBNB EXPERIENCES

Curated, tourist-leaning activities. Premium pricing, full commitment. Built for travelers, not locals trying something on a Tuesday night.

03

CLASSPASS / MEETUP

CLASSPASS / MEETUP

Subscription fitness or community-led meetups. Require monthly fees or planning ahead. Neither matches spontaneous curiosity to last-minute capacity.

Gap: None of them solve for the 2-hour window when someone wants to try pottery tonight.

03 / PROBLEM

FRAMING

PEOPLE DON'T TRY NEW THINGS
PEOPLE DON'T TRY NEW THINGS
PEOPLE DON'T TRY NEW THINGS

01

COST

COST

"too expensive"

02

COMMITMENT

COMMITMENT

"I can't commit"

03

UNCERTAINTY

UNCERTAINTY

"might not like it"

04

TIME

TIME

"I don't have time"

KEY INSIGHT

Trying something new isn't a big decision. It's a series of small hesitations.
Trying something new isn't a big decision. It's a series of small hesitations.
Trying something new isn't a big decision. It's a series of small hesitations.

PERSONA

PERSONA

04 / SOLUTION

PRODUCT

Lower the cost of trying new things. Not just financially, but mentally.
Lower the cost of trying new things. Not just financially, but mentally.
Lower the cost of trying new things. Not just financially, but mentally.
Adlib surfaces last-minute, discounted experiences and removes the pressure to commit.
Adlib surfaces last-minute, discounted experiences and removes the pressure to commit.

05 / WIREFRAMES

LOW → HIGH FIDELITY

⋆。°✩ LOW FIDELITY SKETCH ✩°。⋆

Exploring functions of core experiences

⋆。°✩ HIGH FIDELITY ✩°。⋆

ONBOARDING → DISCOVERY → EVENT + PROFILE

⋆。°✩ HIGH FIDELITY ✩°。⋆

ONBOARDING → DISCOVERY → EVENT + PROFILE

ONBOARDING

Tags automatically populate from the user's journal entry

DISCOVERY

Intuitive + interactive swiping interface

EVENT + PROFILE

Building community with comments + gamification from aura points

06 / IMPACT

BUSINESS + WHY IT WORKS

⋆。°✩ BUSINESS MODEL ✩°。⋆

01

ACTION

Removes the friction that kept Emily from trying things.

02

VALUE

Turns unsold inventory into discounted, booked seats.

03

COMMUNITY

Social signals + comments make solo attendance feel safer.

04

SCALE

Local start + manual onboard offers a clean expansion path.

07 / TAKEAWAYS

ROLE + REFLECTION

MY ROLE ⋆。°✩

✩ Owned visual branding and theme direction for color and identity system

✩ Co-led UX and interface design with Jason for onboarding, discovery, event, and profile flows

✩ Designed core Figma screens and high-fidelity prototype

✩ Collaborated with the full team on our product strategy and final presentation

✩ Owned visual branding and theme direction for color and identity system

✩ Co-led UX and interface design with Jason for onboarding, discovery, event, and profile flows

✩ Designed core Figma screens and high-fidelity prototype

✩ Collaborated with the full team on our product strategy and final presentation

REFLECTION ⋆。°✩

✩ Constraints improve clarity

✩ Good UX reduces hesitation, not just friction

✩ Deciding what not to build is the hardest part

✩ Constraints improve clarity

✩ Good UX reduces hesitation, not just friction

✩ Deciding what not to build is the hardest part

01

ACTION

Removes the friction that kept Emily from trying things.

03

COMMUNITY

Social signals + comments make solo attendance feel safer.

04

SCALE

Local start + manual onboard offers a clean expansion path.

02

VALUE

Turns unsold inventory into discounted, booked seats.

CURRENTLY
  • MHACKS

    DESIGN TEAM

    designing hackathon merchandise and website experiences for a 1,000+ attendee student tech event

  • TECH 4 SOCIAL GOOD

    CO-PRESIDENT

    leading a 200+ member student organization, directing product teams and scaling project impact

  • MAKE MICHIGAN

    UX RESEARCH & DESIGN

    leading UX research and prototyping for a university makerspace platform

MI

23:34

EST
©2026
CURRENTLY
  • MHACKS

    DESIGN TEAM

    designing hackathon merchandise and website experiences for a 1,000+ attendee student tech event

  • TECH 4 SOCIAL GOOD

    CO-PRESIDENT

    leading a 200+ member student organization, directing product teams and scaling project impact

  • MAKE MICHIGAN

    UX RESEARCH & DESIGN

    leading UX research and prototyping for a university makerspace platform

MI

23:34

EST
©2026
CURRENTLY
  • MHACKS

    DESIGN TEAM

    designing hackathon merchandise and website experiences for a 1,000+ attendee student tech event

  • TECH 4 SOCIAL GOOD

    CO-PRESIDENT

    leading a 200+ member student organization, directing product teams and scaling project impact

  • MAKE MICHIGAN

    UX RESEARCH & DESIGN

    leading UX research and prototyping for a university makerspace platform

MI

23:34

EST
©2026